using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using TMPro;
using Unity.VisualScripting;
//开发者的话
public class DeveloperUI : UIBase
{
    void Awake()
    {
        //炸弹按钮
        Register("返回").onClick = onSettingsBtn;

    }
    //设置
    private void onSettingsBtn(GameObject obj, PointerEventData pData)
    {
        //关闭界面
        Close();
    }
}